These are my notes on Creativity. A work in progress.
Artistic or creative expectation Gold plating (overworking)
Point of diminishing returns
“Creativity is a phenomenon whereby something new and somehow valuable is formed. The created item may be intangible or a physical object.” Wikipedia
People producing intangible or original ideas – or building new things – are creative professionals. If their creative idea or product sells, they then qualify as innovators. Innovators introduce new methods, ideas, or products. If the products don’t sell doesn’t mean they aren’t creative.
Creativity comes first , then innovation.
Merely producing creative work doesn’t qualify as innovation. It’s a concept *in waiting* – much like jewelry or art. Waiting for what? Audience acceptance. It’s an idea produced out of season – or undiscovered. Not wrong or bad. No one cares enough – yet. That changes as world needs or perception alter.
Who’s an accepting audience? People who get out their wallet and pay for the perceived new idea. Why *perceived*? Sometimes the combination of old ideas or off-the-shelf technology is imagined as new or exciting by the audience – but not necessarily unique to the creator.
When two old ideas or pieces of technology are combined into a new idea or product, we may then say, “Wow! That’s innovative.” But it isn’t raw imagination, rather it’s found or borrowed. That isn’t bad either. But if it doesn’t sell, it’s just news.
Imagining original ideas, like an artistic work or new product is creativity.
Converting imagined ideas to money – specifically profits – is innovation.
Creativity with an ROI is innovation.
So if you don’t make money, you’re not innovative? Not by my definition. Can you innovate without being imaginative? Perhaps by good fortune or accident. But you still must recognize what you found as valuable before you throw it away again.
Innovation requires valuation to a point that people buy it. They may not want it. But they must feel they need it or want it. They must have motivation to buy.
Creativity is a subset or foundation of innovation.
An example: Upcycling.
Upcycling is “reuse.” It converts junk into something of worth. It’s as old as time. “Look. I found this discarded object. Can I change it from a mangle spoon into decorative sculpture?” This is also sometimes referred to as found art. Found art is repurposing something old or free into something new and valued. Imagination is still used.
Building websites from free or open-source components is a form of found art. The found digital elements (objects) might include: free clip art, free photography, open-source themes, plugins and free third-party software or services. These free components may be modified or customized much like an art or photo montage.
Creativity is the inverse of dollars (C=1/$).
The more resources you have the less creativity is need. If you have limited energy, time, or money; then creativity is needed most. For me, setting self-imposed limitations stimulates creativity. For example, a financial budget, a deadline, or no external help (subcontractors or employees). Many have thought me crazy. Why not throw money at the problem and solve it the easy way? Well, for me, there is no challenge or sense of mastery in doing things the easy way. And no new path is discovered. Little or no imagination is required. No sense of clever victory for solving the mental puzzle.
For example, I once wanted to mass produce an adapter for boomstands and digital cameras. The self-imposed limitations were: It used common-standard threads, all parts were black (no reflections and camera-accessory inference), all parts were off-the-shelf, no machining, no drilling, no custom molds, and no cutting or sawing. It had to use simple hand tools for assembly. Was this possible? Yes. It took creativity and searching to live within these limits. Development went through various iterations and experiments over months. There was no time limit but there could have been one made to make things even tougher.
So was it creative, yes. Was it financially successful (innovative)? To a degree, it made some money and had no losses. But it wasn’t widely accepted. Why wasn’t it accepted? It was accepted by hundreds of people. But most people didn’t even know a problem existed. A solution without a problem isn’t usually innovative. You usually need to replace an existing solution that’s more expensive, harder to use, or some other negative.
People with digital cameras weren’t necessarily thinking about how to improve studio still-life photography. With no direct competitor, it’s hard to describe a product.
Henry Ford’s genius wasn’t in inventing the assembly line, interchangeable parts, or the automobile (he didn’t invent any of them). Instead, his initial advantage came from his vision for the first durable mass-market automobile. He adapted the moving assembly line process for the manufacture of automobiles, which allowed him to manufacture, market and sell the Model T at a significantly lower price than his competition, enabling the creation of a new and rapidly growing market.
But in doing so, Henry Ford froze the design of the Model T. Freezing the design of the Model T catalyzed the speed of this positive feedback loop, allowing him to better refine the moving assembly line process, which in turn allowed him to cut costs further, lower prices even further, and drive the growth of Ford Motor Company from 10,000 cars manufactured in 1908 to 472,350 cars in 1915 to 933,720 cars in 1920.
Eventually, this freeze was detrimental when he got competition.
How Good Is Good Enough?
Long hours improve neither productivity nor creativity. Myths about overwork persist because they justify the extreme wealth created for a small group of elite techies.
In 17th-century England, work was lauded as a cure for vice … , but the unrewarding truth just drove workers to drink more.
Millennial workers [will] eventually revolt against the culture of overwork.
A method of determining how good is good enough?
The Minimum Viable Product is a strategy of experimentation. A minimum viable product is a product with just enough features to satisfy early customers, and to provide feedback for future product development. Seeing what people actually do with respect to a product is much more reliable than asking people what they would do. The primary benefit of an MVP is you can gain understanding about your customers’ interest in your product without fully developing the product. The sooner you can find out whether your product will appeal to customers, the less effort and expense you spend on a product that will not succeed in the market. This helps them avoid working on a product that no one wants.
Prayer as a creativity tool
precarious, meaningless work and a mountain of student loan debt.
Iterative design and compromise MVP
https://www.youtube.com/watch?v=xcXgtki3MlA Peterson on creativity
Productive Creativity = innovation